Snap-to-Place Puzzle Game

summary

A puzzle game with snap-to-place mechanics for geometric shapes.

prompt

Create a puzzle game where players use snap-to-place mechanics for geometric shapes. The game should be in Russian language where players can drag and drop these shapes to the correct positions. Implement a minimum of 10 levels, with increasing difficulty. Players should choose from classic shapes: Rectangle, Square, Right and Equilateral Triangles. Gameplay Interaction: Players can drag shapes with the mouse. The snap functionality ensures shapes align perfectly into place when close. Level Design: Initially, levels start with straightforward shape placements. As players progress, introduce constraints like limited moves or time restrictions, enhancing challenge. Objective: For each level, players must fit all provided geometric shapes into a designated outline or pattern as efficiently as possible. Ensure levels have clear, intuitive layout ensuring accessibility. Always present a level-selection menu. UX Approach: Include visually simple, crisp designs emphasizing clarity. Provide feedback upon correct or incorrect placements, adding sound effects for snap-to-place actions. Integrate classic puzzle aesthetics to evoke traditional puzzling familiarity.

original prompt

Создай игру головоломку с геометрическими фигурами, используй snap  чтобы фигуры вставали на нужные места
Возможность выбрать уровень. уровней должно быть 10 минимум и они долждны быть сложными. возьми чтото классическое.

Геометрические фигуры
Прямоугольник
Квадрат
Треугольники Прямоугольные и равносторонние.
можно выбрать любой уровень

Q: Как игрок будет взаимодействовать с фигурами?
A: Игрок может перетаскивать фигуры мышью.

Q: Какие будут особенности уровней?
A: На более высоких уровнях будут ограниченные ходы или таймер.

generation cost summary

model name: o3-mini-high

response time: 111.51 sec.

result tokens: 16,862

cost: $0.07491990