Rubik's Cube Game

summary

A game simulating a standard Rubik's Cube with interactive controls and a move counter.

prompt

Create a Rubik's Cube game in English. This game should simulate a standard Rubik's Cube. Players should be able to interact with the cube using both mouse clicks and touch swipes to rotate the sections of the cube. The game should feature a move counter displayed on the interface, allowing players to track the number of moves they make.

## Layout
Design the interface with a clear view of a 3D Rubik's Cube model located centrally on the screen. The move counter should be placed in a corner of the screen, visible but not obstructing the view of the cube.

## Interaction
Allow users to click and drag with a mouse or swipe with their finger on touch devices to rotate individual faces of the cube. Ensure that the rotations are smooth and intuitive, mimicking the real-life manipulation of a Rubik's Cube.

## Features
- Implement a move counter that updates in real-time as the player makes moves.
- Use standard Rubik's Cube colors: white, red, blue, orange, green, and yellow.

## Best Practices
- Ensure responsive design to accommodate both PC and mobile users.
- Test interactions thoroughly to guarantee a seamless experience across different devices.
- Consider adding an option to reset the cube to its solved state for ease of use.

This game should offer an engaging and interactive experience, encouraging users to solve the puzzle in as few moves as possible.

original prompt

make rubik's cube game

Q: How should the user interact with the Rubik's Cube (e.g., mouse, keyboard)?
A: mouse and touch swipe

Q: Do you want any additional features like a timer or move counter?
A: move counter

Q: Should the cube have any specific design or colors, or follow the standard Rubik's Cube appearance?
A: standard

generation cost summary

model name: o3-mini-medium

response time: 33.88 sec.

result tokens: 5,044

cost: $0.02286460