Emoji Zuma Game
details
summary
An emoji-based Zuma game in German with dynamic gameplay and exciting effects.
prompt
Develop an emoji-based Zuma game in German. Gameplay Mechanics: - Implement a circular or winding path where emojis move along. - Place a player-controlled emoji shooter at the center or side of the screen. - Include logic where matching 3 or more consecutive emojis removes them from the path. - Design levels with progressive difficulty and seamless transitions. Emoji Assets & Design: - Use large, distinct emojis for easy recognition. - Animate the movement, collision, and removal of emojis to enhance visual appeal. Visual & Audio Effects: - Add vibrant particle effects when emojis are matched and removed. - Integrate catchy and satisfying sound effects for shooting, matching, and combos. - Include dynamic background music that evolves with gameplay progression. User Interface (UI): - Develop an intuitive main menu with options for starting, pausing, and selecting levels. - Clearly display score indicators, life bar, and available power-ups. Power-ups & Special Features: - Implement special emojis like a bomb, slow-down, and reverse to add strategic depth. - Ensure power-ups are balanced in terms of effect and availability. FAQ: - How should the player control the emoji shooter? Use mouse clicks to aim and shoot. - What type of levels or themes do you envision? Underwater, jungle, and space themes for a varied experience.
original prompt
Create Emoji-based Zuma Game: - [ ] **Gameplay Mechanics** - Implement circular or winding path layout. - Add player-controlled emoji shooter at the center or side. - Create matching logic for emojis (match 3+ to remove). - Add level progression and difficulty scaling. - [ ] **Emoji Assets & Design** - Select large, clearly distinguishable emojis. - Animate emojis (movement, collisions, removal). - [ ] **Visual & Audio Effects** - Design vibrant particle effects on matches. - Integrate satisfying sound effects (shooting, matching, combos). - Include dynamic background music. - [ ] **User Interface (UI)** - Create intuitive main menu, pause, and level selection screens. - Design clear score indicators, life bar, and power-ups. - [ ] **Power-ups & Special Features** - Implement special emoji power-ups (bomb, slow-down, reverse). - Test and balance power-up effects. Q: How should the player control the emoji shooter? A: Using mouse click to aim and shoot emojis. Q: What type of levels or themes do you envision for the progression? A: Underwater, jungle, and space themes.
generation cost summary
model name: o3-mini-high
response time: 103.86 sec.
result tokens: 11,518
cost: $0.05152840