物理基础街机游戏
详情
概要
一款基于物理机制的街机游戏,包含弹球射击和砖块破坏系统。
提示
创建一款基于物理机制的街机游戏,类似于经典游戏如《Bricks Breaker》、《Ballz》或《Bounzy!》,其核心玩法围绕发射在墙壁上弹跳并击中带数字的砖块,降低其耐久度直至破碎。游戏在任何砖块到达屏幕底部时结束。 ### 核心机制 - 玩家选择方向射击弹球。 - 弹球会在墙壁和砖块上弹跳,直到离开屏幕。 - 砖块上显示需要击打的次数才能破坏它们。 - 每次射击后,砖块整体下移一行。 - 当任一砖块到达屏幕底部时,游戏结束。 ### 射击系统 - 玩家通过点击并拖动来瞄准。 - 瞄准时会显示弹道预览。 - 松开后,所有可用的弹球将依次向选定方向发射。 - 弹球在完成路径后返回射击位置。 - 炮台位置更新为第一个着陆的球的位置。 - 弹球发射间隔与其直径匹配。 - 弹球半径动态调整: - 当弹球数≤20时为2px。 - 当弹球数>20时为1px。 - 弹球颜色多样,增加视觉趣味。 ### 砖块行为 - 尺寸:每个砖块为14x14px。 - 耐久度:第一关砖块耐久度为1-5 HP,每过一关翻倍,最高200 HP。 - 排布:砖块紧密排列,无缝隙,防止弹球穿过。 - 特殊砖块:未来版本可能包括爆炸砖和护盾砖。 ### 游戏进程与难度 - 第一关玩家初始只有1个弹球。 - 从第二关开始,每关初始弹球数为5个。 - 玩家每得1分增加1个弹球,最多可达200个。 - 随着砖块耐久度增加,游戏难度逐步上升。 ### 用户界面与控制 - 射击控制:点击并拖动瞄准,松开射击。 - 召回按钮:位于屏幕底部中央,允许立刻召回所有弹球以便重新射击。 - 分数显示:位于屏幕左下角,显示当前分数。 - 游戏结束条件:任一砖块到达屏幕底部时游戏结束。 视觉主题偏好:黑色背景搭配亮色弹球,形成鲜明对比。不需要声音或音乐。弹球和砖块的配色可自由发挥。
原始提示
Develop a physics-based arcade game similar to *Bricks Breaker, Ballz,* or *Bounzy!* The core mechanics revolve around launching balls that bounce off walls and hit numbered blocks, reducing their durability until they break. The game continues until a block reaches the bottom of the screen. --- ### **Core Mechanics** - The player aims and shoots balls in a chosen direction. - Balls bounce off walls and blocks, continuing their trajectory until they exit the screen. - Blocks display a number indicating the required hits to break them. - After each shot, blocks move down by one row. - The game ends when any block reaches the bottom. --- ### **Shooting System** - The player taps and drags to aim. - A trajectory preview is displayed while aiming. - Upon release, all available balls launch sequentially in the selected direction. - Balls return to the shooting position after completing their path. - The cannon's position updates to the first ball that lands. - Balls launch at an interval matching their diameter. - Ball radius adjusts dynamically: - **2px** if there are **≤20 balls**. - **1px** if there are **>20 balls**. - Balls come in different colors for visual variety. --- ### **Block Behavior** - **Size:** Each block is **14x14px**. - **Durability:** Blocks on Level 1 start with **1-5 HP**, doubling in each subsequent level, capped at **200 HP**. - **Placement:** Blocks are tightly packed with no gaps, preventing balls from slipping through. - **Special Blocks:** Future versions may include: - Explosive blocks that destroy surrounding blocks. - Shielded blocks requiring multiple hits before taking damage. --- ### **Game Progression & Difficulty** - The player starts with **1 ball** at Level 1. - From Level 2 onward, the ball count resets to **5** at the beginning of each level. - Players earn **+1 ball per point**, up to a maximum of **200 balls**. - Block durability increases over time, introducing a scaling difficulty curve. --- ### **User Interface & Controls** - **Shooting Controls:** - Tap and drag to aim, release to shoot. - **Recall Button:** - Positioned at the **bottom center**, displayed as an **emoji and a button**. - Allows instant recall of all balls for immediate re-shooting. - **Score Display:** - Located at the **bottom left**, showing the current score. - **Game Over Condition:** - If any block reaches the bottom row, the game ends. This version includes only essential mechanics without power-ups, leaderboards, monetization, or social features. Q: Can you clarify the visual theme or style you envision for the game? A: black background, bright balls an contrast theme Q: Would you like any sound effects or music to accompany the gameplay? A: no Q: Are there any specific color schemes you prefer for balls and blocks? A: you decide
生成成本概要
模型名称: claude-3-7-sonnet-latest
响应时间: 88.87 sec.
结果令牌: 7,472
成本: $0.11555700