Emoji Zuma Game
details
summary
Design an emoji-based Zuma game with matching mechanics and dynamic effects.
prompt
Create an Emoji-based Zuma game where emojis follow a circular or winding path towards a destination. Players control an emoji shooter positioned at the center or side of the play area. ## Gameplay Mechanics - Players match three or more identical emojis to eliminate them from the path. - Implement level progression where the difficulty increases with each level, such as faster-moving emojis or more complex paths. ## Emoji Assets & Design - Use large, distinct emojis for clarity. - Animate emojis with smooth sliding movements and satisfying effects upon removal. ## Visual & Audio Effects - Design vibrant particle effects and integrate sound effects for shooting, matching, and achieving combos. - Include dynamic background music that enhances game immersion. ## User Interface (UI) - Develop an intuitive UI featuring a main menu, pause menu, and level selection screen. - Ensure clear display of score indicators, a life bar, and available power-ups. ## Power-ups & Special Features - Introduce power-ups like bombs, slow-downs, or reverse emojis. - Test the balance and impact of power-ups on gameplay. ### FAQ **How should the player control the emoji shooter?** Use arrow keys to aim and the space bar to shoot. **What kind of animations do you envision for the emojis during movement and matching?** Sliding animations for movement and bursting animations on removal.
original prompt
Create Emoji-based Zuma Game: - [ ] **Gameplay Mechanics** - Implement circular or winding path layout. - Add player-controlled emoji shooter at the center or side. - Create matching logic for emojis (match 3+ to remove). - Add level progression and difficulty scaling. - [ ] **Emoji Assets & Design** - Select large, clearly distinguishable emojis. - Animate emojis (movement, collisions, removal). - [ ] **Visual & Audio Effects** - Design vibrant particle effects on matches. - Integrate satisfying sound effects (shooting, matching, combos). - Include dynamic background music. - [ ] **User Interface (UI)** - Create intuitive main menu, pause, and level selection screens. - Design clear score indicators, life bar, and power-ups. - [ ] **Power-ups & Special Features** - Implement special emoji power-ups (bomb, slow-down, reverse). - Test and balance power-up effects. Q: How should the player control the emoji shooter? A: Using arrow keys to aim and space bar to shoot. Q: What kind of animations do you envision for the emojis during movement and matching? A: Sliding animations for movement and bursting animations on removal.
generation cost summary
model name: o3-mini-high
response time: 154.12 sec.
result tokens: 13,816
cost: $0.06160330