3D Crowd City Game

summary

A 3D city game where players form the largest crowd by recruitment.

prompt

Create a 3D game similar to 'Crowd City' in English.

Objective: 
- Players control a character in a city aiming to gather the largest crowd by collecting and recruiting neutral or opponent characters.

Gameplay Mechanics: 
- Player Control: Use touch or keyboard controls to navigate the city.
- Character Recruitment: Walk near neutral or smaller opponent's characters to recruit them into the player's crowd.
- Growth Mechanism: The player's size and power increase with a larger crowd.
- Competitive Play: Compete against other AI-controlled crowds, trying to outgrow them or absorb them.

Game Environment:
- City Layout: A dynamic 3D city with streets, parks, and buildings providing obstacles and strategic paths.
- Random Events: Randomly appearing bonuses or power-ups to increase crowd size or speed.

Visuals and Interactions:
- User Interface: A dynamic HUD showing score, timer, and minimap with crowd sizes.
- Character Animation: Smooth animations for running, merging, and celebrating success.
- Feedback System: Visual and audio feedback when recruiting or losing members.

End Conditions:
- Clear victory conditions defined by having the largest crowd in a timed session.
- Scoreboard displaying player's performance compared to AI or previous rounds.

Implement these mechanics considering best practices in game design, ensuring intuitive controls and engaging gameplay that progressively challenges the player.

original prompt

Create 3D game like Crowd City

Q: What specific mechanics should the game have?
A: You decide

Q: How should the characters behave and move?
A: You decide

generation cost summary

model name: claude-3-7-sonnet-latest

response time: 227.05 sec.

result tokens: 19,465

cost: $0.29462100