Chaotic Matter.js Game
details
summary
An absurd, chaotic game with matter.js physics for touchscreen or mouse.
prompt
Create an absurd and chaotic game using matter.js, designed for touchscreen or mouse control. Gameplay Objectives: Players navigate an unpredictably moving environment featuring endless levels of nonsensical tasks that have no logical purpose — like collecting invisible objects, racing against a time bomb timer that speeds up at random intervals, or trying to stack slippery, asymmetric blocks on a teetering platform. Character Design: Populate the game with grotesque, bizarre characters such as a headless chicken that rolls instead of walks, a gelatinous blob that splits and merges unexpectedly, and anthropomorphic objects that defy laws of physics. Visuals: Adopt an eye-hurting, chaotic visual style with clashing colors and swirling backgrounds that demand constant adjustment to maintain focus, contributing to the absurdity. Controls: Implement intentionally awkward and frustrating controls such as a reversed touch/mouse interface, where swiping right moves left or where holding a control too long adds inertia that is difficult to counterbalance. Use matter.js to implement exaggerated physics causing characters to unexpectedly float, bounce, or stick to surfaces, resulting in chaotic game dynamics. Level Design: Create endless levels with randomly generated patterns and objectives that change mid-level, enhancing unpredictability. Each level should increase in randomness and chaos, providing a truly ridiculous gaming experience. User Interaction: Encourage player interaction with randomized pop-ups that provide nonsensical tips or challenges to enhance confusion. Overall, ensure that the game embodies the dumbest, craziest concept ever imagined, prioritizing absurdity over coherence.
original prompt
Design the most ridiculously absurd, chaotic game imaginable for touchscreen or mouse control, featuring bizarre physics, nonsensical gameplay objectives, grotesque characters, eye-hurting visuals, intentionally awkward and frustrating controls, and endless, pointless levels - making it unquestionably the dumbest, craziest game of the century. Use matter.js Q: How should players interact with the game, and what actions should they perform? A: You decide Q: What kind of grotesque characters and visuals are you envisioning? A: Adsurd and chaotic visual style
generation cost summary
model name: claude-3-7-sonnet-latest
response time: 212.74 sec.
result tokens: 17,707
cost: $0.26833500