Geometry Dash Game

summary

A side-scrolling platformer where the player jumps obstacles and collects stars.

prompt

Create a Geometry Dash game. ### Project overview Design a side-scrolling rhythm-based platformer where players guide a character to jump over obstacles and collect stars. The primary objectives are to manage timing and precision to avoid obstacles and gather collectibles. ### UI/UX design and flow Develop an engaging and colorful UI with intuitive controls. The main screen should have a 'Start Game' button, game title, and access to 'Settings' and 'Leaderboard'. When the game starts, display the character constantly moving horizontally. Ensure clear visibility of obstacles and stars. Use vibrant colors for the background, obstacles, and character to enhance player engagement. ### Core functionality and logic Implement mechanics for the character to perform jumping, double-jumping, and flying. Create varied obstacles requiring these actions for progression. Code star collection logic to increment score and possibly unlock achievements. Introduce checkpoint systems for better player retention. Use smooth animations and sound cues synchronized with timing actions. ### Best practices to implement such games Optimize for responsive controls and minimal latency. Maintain a consistent difficulty curve to ensure player satisfaction. Incorporate user feedback through UI elements for scoring and life updates. Regularly test and refine level design to keep the game fair yet challenging.

original prompt

Make a Geometry dash game 

Q: What game mechanics do you envision?
A: Players jump over obstacles and collect stars.

Q: What actions should the player character be able to perform?
A: The character should jump, double jump and fly

generation cost summary

model name: claude-3-7-sonnet-latest

response time: 144.57 sec.

result tokens: 12,220

cost: $0.18574500