3D Orbital Mechanics App
details
summary
An interactive 3D educational app to explore orbits for kids.
prompt
Create a simple 3D application to study orbital mechanics with intuitive controls suitable for an 8-year-old child. Project overview - Design an educational app focused on teaching basic orbital mechanics with the ability to control and visualize orbits in 3D. UI/UX Design and Flow - Develop a user-friendly interface with clear visuals and controls accessible for children. - Include buttons to increase or decrease the radius of orbits for various celestial bodies. - Ensure all objects are in constant motion along their orbits, enhancing the learning experience. Core Functionality and Logic - Model the Earth, Moon, and additional planets with distinct orbital paths. - Visualize the trajectory of objects using thin lines to represent orbits. - Integrate a feature to dynamically update the visualization as orbit radii are adjusted. Best Practices - Focus on maintaining an engaging and educational experience. - Ensure accurate representation of orbital mechanics principles. - Keep the interface intuitive and easy to navigate for young users. - Utilize simple language and graphics to explain complex concepts. Include resources that explain orbital mechanics in a child-friendly manner, using relatable analogies and clear visuals. Provide interactive elements like the explanation of Lagrange Points from a cat's perspective to captivate the target audience.
original prompt
Создай простое приложение для изучения орбитально механики с возможностьюь контроля орбит итд. все должно быть в 3д и наглядно чтобы даже 8 летний ребенок понял. LAGRANGE POINTS EXPLAINED BY A CAT Lagrange Points are spots where gravity and motion balance out. L1, L2, L3 sit on the line. L1: between Earth and Moon. L3: beyond Moon. L3: opposite Earth. L2 - L5 L3 L4 and L5 form equilateral triangles with Earth and Moon. Stable zones-gravity traps for space chill. # Обязательно все обьекты должны двигаться по своим орбитам. # Нужно визуализировать траектории тонкой линией # Нужны контролы, чтобы можно было изменять радиусы орбит всех планет и динамически менять визуализацию Q: Какой интерфейс управления вы представляете для изменения радиусов орбит? A: Кнопки для увеличения/уменьшения радиуса. Q: Какие планеты или объекты вы хотите включить в приложение? A: Земля, Луна и другие планеты.
generation cost summary
model name: o3-mini-high
response time: 114.53 sec.
result tokens: 16,433
cost: $0.07299490