3D Orbital Mechanics App

summary

An interactive 3D educational app to explore orbits for kids.

prompt

Create a simple 3D application to study orbital mechanics with intuitive controls suitable for an 8-year-old child.

Project overview
- Design an educational app focused on teaching basic orbital mechanics with the ability to control and visualize orbits in 3D.

UI/UX Design and Flow
- Develop a user-friendly interface with clear visuals and controls accessible for children.
- Include buttons to increase or decrease the radius of orbits for various celestial bodies.
- Ensure all objects are in constant motion along their orbits, enhancing the learning experience.

Core Functionality and Logic
- Model the Earth, Moon, and additional planets with distinct orbital paths.
- Visualize the trajectory of objects using thin lines to represent orbits.
- Integrate a feature to dynamically update the visualization as orbit radii are adjusted.

Best Practices
- Focus on maintaining an engaging and educational experience.
- Ensure accurate representation of orbital mechanics principles.
- Keep the interface intuitive and easy to navigate for young users.
- Utilize simple language and graphics to explain complex concepts.

Include resources that explain orbital mechanics in a child-friendly manner, using relatable analogies and clear visuals. Provide interactive elements like the explanation of Lagrange Points from a cat's perspective to captivate the target audience.

original prompt

Создай простое приложение для изучения орбитально механики с возможностьюь контроля орбит итд. все должно быть в 3д и наглядно чтобы даже 8 летний ребенок понял. 


LAGRANGE POINTS
EXPLAINED BY A CAT
Lagrange Points are
spots where gravity and
motion balance out.
L1, L2, L3 sit on the line.
L1: between Earth and Moon.
L3: beyond Moon.
L3: opposite Earth.
L2 -
L5
L3
L4 and L5 form equilateral
triangles with Earth and
Moon. Stable zones-gravity
traps for space chill.


# Обязательно все обьекты должны двигаться по своим орбитам.
# Нужно визуализировать траектории тонкой линией
# Нужны контролы, чтобы можно было изменять радиусы орбит всех планет и динамически менять визуализацию


Q: Какой интерфейс управления вы представляете для изменения радиусов орбит?
A: Кнопки для увеличения/уменьшения радиуса.

Q: Какие планеты или объекты вы хотите включить в приложение?
A: Земля, Луна и другие планеты.

generation cost summary

model name: o3-mini-high

response time: 114.53 sec.

result tokens: 16,433

cost: $0.07299490