Learn Orbital Mechanics

summary

An educational 3D app teaching orbital mechanics for kids.

prompt

Create a simple application for learning orbital mechanics with control over orbits in 3D, understandable to an 8-year-old.

Project Overview
Design an educational app that visually explains orbital mechanics with interactive 3D models. Highlight Lagrange points, explaining them in simple terms. Ensure each celestial object moves along its orbit and trajectories are represented by thin lines.

UI/UX Design and Flow
Develop an intuitive interface suitable for children, using sliders to adjust the radii of orbits and buttons to start/stop planetary movements. Include visual and textual explanations of Lagrange points, such as:
- L1: Located between Earth and Moon.
- L2: Behind Moon.
- L3: Opposite Earth.
- L4 & L5: Form equilateral triangles with Earth and Moon as gravity traps.

Core Functionality and Logic
1. Implement 3D visualization of celestial bodies such as Earth and Moon.
2. Allow user control over orbital parameters using interactive sliders.
3. Provide real-time trajectory visualization as thin lines.
4. Ensure dynamic update of visualizations based on orbit adjustments.

Best Practices
Design with accessibility in mind, focusing on clarity and simplicity suitable for kids. Use clear color codes for different celestial bodies and Lagrange points. Ensure smooth animations and consider educational content that aligns with a child’s learning capability.

original prompt

Создай простое приложение для изучения орбитально механики с возможностьюь контроля орбит итд. все должно быть в 3д и наглядно чтобы даже 8 летний ребенок понял. 


LAGRANGE POINTS
EXPLAINED BY A CAT
Lagrange Points are
spots where gravity and
motion balance out.
L1, L2, L3 sit on the line.
L1: between Earth and Moon.
L3: beyond Moon.
L3: opposite Earth.
L2 -
L5
L3
L4 and L5 form equilateral
triangles with Earth and
Moon. Stable zones-gravity
traps for space chill.


# Обязательно все обьекты должны двигаться по своим орбитам.
# Нужно визуализировать траектории тонкой линией
# Нужны контролы, чтобы можно было изменять радиусы орбит всех планет и динамически менять визуализацию


Q: Какие планеты или объекты должны быть в приложении?
A: Например, Земля, Луна, другие планеты.

Q: Как должен выглядеть интерфейс для управления орбитами?
A: Слайдеры для радиусов орбит, кнопки для запуска/остановки

generation cost summary

model name: o3-mini-high

response time: 78.36 sec.

result tokens: 11,048

cost: $0.04931850