Physics Simulation Game
details
summary
A simple game simulating physics with a bouncing ball and objects.
tags
prompt
Create a simple physics simulation game, available in Russian, where a ball falls and interacts with various objects according to the laws of motion. The ball should bounce upon collision with other objects such as towers, chess pieces, large balls, trees, pyramids, and vehicles. Game Components - Ball: Define a ball with physical properties such as mass, elasticity, and friction to interact with other objects and bounce correctly. - Other Objects: Include towers, chess pieces, large balls, trees, pyramids, and cars. Each should have its defining characteristics: - Towers: Tall and narrow. - Chess Pieces: Variable heights and shapes. - Large Balls: Similar physical properties as the main ball. - Trees: Tall with branches behaving elastically. - Pyramids: Stable and rigid structures. - Cars: With solid surfaces that provide elastic collisions. Game Area - Canvas: The simulation area should confine the ball within its borders. If the ball hits the boundary, it should bounce back. Interaction and Mechanics - Implement realistic gravity to keep the ball falling when not obstructed. - Ensure all objects can interact dynamically, causing the ball to bounce differently based on collision angles and object properties. - Control elasticity to simulate realistic bouncing. Visual and User Interaction - Provide simple controls to start, stop, and reset the simulation. - Include visual indicators for object boundaries and potential collision paths. Objective - The objective is to observe different bouncing and collision scenarios under varied conditions, focusing on how objects interact with the falling ball. Design the simulation to prioritize an educational understanding of motion laws, allowing users to enjoy experimenting with different setups and outcomes.
original prompt
Простая симуляция закона движения: мяч падает, сталкивается с объектами, пружинит. Не может вылететь за пределы канваса. Рядом с мечем есть другие обьекты которые тоже можно исползовать. Например башни, шахматы, другие большие мячи, Дерево, пирамида, Машина Q: Как мяч должен взаимодействовать с другими объектами? A: Мяч должен пружинить при столкновении. Q: Каковы должны быть визуальные характеристики других объектов? A: Башни должны быть высокими и узкими.
generation cost summary
model name: o3-mini-high
response time: 72.11 sec.
result tokens: 10,402
cost: $0.04668840