荒诞混沌

概要

一款充满怪异物理、无意义目标和无尽关卡的混乱游戏。

提示

创建一个触屏或鼠标控制的游戏,名为“荒诞混沌”,游戏采用怪异物理规则、无意义的游戏目标、丑陋的角色、刺眼的视觉效果、生硬而令人沮丧的控制方式,以及无尽的毫无意义的关卡。游戏设计:实现点击、拖动和鼠标点击以与屏幕上随机对象互动。每次输入都会触发混乱反应,如色彩爆炸、角色疯狂旋转或随机传送。采用不断改变方向的古怪物理规则,使运动充满不可预测性。游戏目标:设计目标毫无意义的关卡,比如收集无限数量随机生成、毫无用途的物品。每个关卡都应显得无尽,并基于时间或纯粹混乱程度等随机标准产生意外过渡。视觉设计:使用刺眼的冲突色彩和怪诞的视觉效果营造令人不适的体验。角色设计应显得荒谬,违反常规解剖结构。控制机制:实现故意生硬的控制方式,如反应延迟和倒退移动,以加剧挫败感。关卡设计:关卡转换没有连贯模式,每个关卡都应在混乱中呈现不同风貌,并随着玩家不断进程而加入更多荒诞元素。强调荒诞胜于逻辑进展,确保玩家始终感到既好笑又困惑。

原始提示

Design the most ridiculously absurd, chaotic game imaginable for touchscreen or mouse control, featuring bizarre physics, nonsensical gameplay objectives, grotesque characters, eye-hurting visuals, intentionally awkward and frustrating controls, and endless, pointless levels - making it unquestionably the dumbest, craziest game of the century.

Q: How would you like the player to interact with the game (e.g., tapping, dragging, clicking) and what actions should trigger which absurd outcomes?
A: tapping, dragging, clicking, making sound

Q: Could you provide more details on the nonsensical objectives and the progression of endless, pointless levels (for instance, is there a scoring system or unexpected level transitions)?
A: nah, you decide

生成成本概要

模型名称: claude-3-7-sonnet-latest

响应时间: 123.98 sec.

结果令牌: 10,146

成本: $0.15465300