世界最差平台游戏

概要

一个故意设计糟糕、令人沮丧的平台游戏。

提示

创建世界上最差的平台游戏,要求使用英语。

## 玩家移动
- 实现缓慢、延迟且不精确的玩家输入响应,模拟大约500毫秒的延迟。

## 平台
- 添加随机放置的隐形平台和可见平台,当玩家落在上面时可能消失,营造不可预测的环境。

## 敌人
- 设计敌人,要求其移动模式不可预测,碰撞检测不一致,碰撞箱可能大于或小于可见图像。

## 强化道具
- 随机放置收集品,效果各异;有的有帮助,有的有害(例如,反转控制或导致玩家立即死亡)。

## 关卡
- 引入一种机制,让玩家进度在没有警告或检查点的情况下随机重置,增加整体挫败感。

## 音频
- 使用短小且极其重复的音乐循环,并加入随机大声噪音以分散注意力并激怒玩家。

## 用户界面
- 设计一个杂乱且不清晰的界面,包含误导性元素,如标注错误的按钮触发错误操作。

## 广告
- 在关键时刻弹出广告,中断游戏流程并加剧挫败感。

## 性能
- 模拟随机延迟峰值或冻结,破坏游戏流畅性。

## 视觉主题
- 使用过于鲜艳且互相冲突的配色方案,结合霓虹绿、粉红和黄色。加入不协调的像素艺术与矢量图形,以及裁剪不当、失真的库存图片作为背景。

## 控制
- 使用标准键盘控制,如方向键或WASD移动,空格键跳跃,但确保响应刻意延迟且不稳定。偶尔忽略玩家输入或无提示反转控制,增加混乱和不可预测性。

原始提示

Create the world's worst platformer:

- **Player Movement:** Slow, delayed, and imprecise response to inputs (simulate latency ~500 ms).
- **Platforms:** Include randomly placed invisible platforms and visible platforms that occasionally disappear when the player lands.
- **Enemies:** Unpredictable movement with inconsistent collision detection (hitboxes larger or smaller than visible sprites).
- **Power-ups:** Collectibles randomly placed, sometimes helpful, sometimes detrimental (e.g., reverse controls, instant death).
- **Levels:** Randomly reset player progress, without indication or checkpoints.
- **Audio:** Extremely repetitive short music loop; random loud noises.
- **UI:** Cluttered, unclear, and misleading (buttons mislabeled, wrong actions triggered).
- **Ads:** Pop up at critical moments, interrupting gameplay.
- **Performance:** Simulate random lag spikes or freezes.

Make sure the game frustrates the player deliberately at every interaction.

Q: What kind of visual theme should the game have?
A:  Use an overly bright, clashing color scheme (neon greens, pinks, yellows) with intentionally mismatched pixel-art and vector graphics. Include poorly cropped and distorted stock images as backgrounds. The UI should look like it's from multiple unrelated 

Q: Are there any specific controls or input methods you want to utilize?
A: Focus on standard keyboard controls (arrow keys or WASD and spacebar for jumping) but make response intentionally delayed and inconsistent. Occasionally ignore player input or randomly invert controls without indication.

生成成本概要

模型名称: claude-3-7-sonnet-latest

响应时间: 145.82 sec.

结果令牌: 12,174

成本: $0.18555000